![]() ![]() If they are somehow alive after 2 minutes, they can travel faster than double the player’s top speed. If they are kept alive for over a minute, they begin to match the player’s top speed. They follow the player in a straight line and start out very slow, about a quarter of the player’s top speed. Grunts are a very basic and easy enemy that becomes one of the most dangerous enemies in the game. Learn their patterns and behaviors to avoid them. They are the only reason why this game becomes difficult. Hostile enemies actively seek out the player, keeping you on your toes. The only apparent threat that this enemy serves to the player is that it steals the geoms. The explosion is a small particle effect that does not damage the player. If it consumes enough geoms, it spins rapidly then explodes, disappearing out of existence. Upon consumption, it spins faster and moves quicker. When it makes contact with geoms, it consumes it. As soon as there exists any amount of geoms in the map, it becomes attracted to it and goes in its direction. It spawns in the map traveling slowly in a random direction while spinning. These guys are very annoying to deal with. Their speed is about double the player’s top speed. This enemy spawns with an initial random direction and continues in a straight line, reflecting perfectly off of walls and obstacles. Upon reaching a wall, it slows down and faces the opposite direction, then continues. Their speed is about 1.1 times the player’s top speed. Spawns in facing a direction indicated by their pointy tip, and travels straight in said direction at a constant speed. If you sit in a corner with the sweep drone, you will eventually kill all the ducks by letting them come to you. The second wave of enemies are all ducks. This is most evident on level 49 in adventure mode, Super Sequence. For example, if the player if 3 units to the right of this enemy, they might move in this sequence: right, up, right, down, and right. Contrary to popular belief, they do follow the player. ![]() These mostly stationary enemies move around by flipping their sprite one unit in the 4 cardinal directions. The same direction it has been traveling in? Most likely. For example, doing a complete 180 degree turn is impossible. The new direction they travel in appears to be a probability bell curve that favors their current direction of travel. For every unit of time that has passed, they randomly increase or decrease their speed slightly and pick a new direction to travel. As they spawn in, they pick a direction to travel and go there at varying speeds. These little guys spin their sprite around and wander around the map. They are a great source of geoms to increase your score multiplier early on and they become a threat when you are not paying attention. Passive enemies are enemies that exist to fill the playing area. ![]()
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